View Full Version : Write protected?
29 October 2001, 23:46
Okay, I created a blank floppy with WinUAE and feed UFO: Enemy Unknown with it to save onto. But it says that the disk is still write protected?!! How can I remove this write-protection?
30 October 2001, 00:00
You should check the attributes in Windows, maybe the write protection is set there ....
30 October 2001, 00:12
Well, thats the first thing I checked! Unfortunately that is not the case!
Currently I'm going through some related forum posts here and I discovered the following: someone stated that one has to set the attribute file to "read-write enabled". What and where is the attribute file?
30 October 2001, 00:17
That option can only be found for HDF´s (HardFiles), not ADF´s ..... It´s used when adding a Windows Directory as Amiga HD you can protect it from being writen to it while under emulation .....
30 October 2001, 00:26
Hmm, I see. But let me recite what Maverick357 said about saving games:
"...For saving the game, you MUST deprotect the game disk (adf image attribute read-write enable). "
..and later on...
"...First eject the disk (the adf file will be update if the attribute file is read-write enable) ..."
So maybe there is indeed some attribute file for adf files, too?!
30 October 2001, 00:38
He said the ADF FILE must be write enabled ..... IN WINDOWS as I stated above .....
30 October 2001, 00:45
Out of interest what version of WinUAE are you using Geordy?
Anyway here is a working save disk, just un-zip it and use it:D
30 October 2001, 17:12
First of all - Retro, Ian - thx for your efforts!
The save.ADF u provided, Ian, worked ... not. For the write-protection issue it worked fine - no more error message appeared complaining about write protected disks.
But after a message popped up that the game is now preparing the disk my emulated Amiga just crashs and restarts.
That leads us two the question what WinUAE version I am using. It's the 0.8.16 Release 4 version. Im playing UFO in the back to the roots specified configuration it recommends for older games (ecs13) - means: 2MB Chip, 8MB Fast, 1MB Slow, Kick 1.3, 68000 CPU, fit to A500-speed, JIT forced, the rest is not relevant I believe.
So what can I do now?
30 October 2001, 17:15
First try using WinFellow alpha v0.4.3 build 1
That works for me sometimes.
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