View Full Version : Doom
MethodGit
29 October 2001, 17:41
Anyone know which is the best configuration to handle this baby at PC speed?
But then again that would depend entirely on which Amiga port you use. What would you lot say is the best one to utilise? :)
And finally, is it possible to get music in the Amiga version?
RetroMan
29 October 2001, 21:48
I attached an image of ADoom 1.3 running in WinUAE, dunno really why the colors are fucked, but the important thing is in the right corner, the FPS .... I get 30 fps with standart AIAB config (default for Workbench usage) ..... and I have music and sfx :confused as I said, I really dunno, why colors are a mess, while playing all is normal .....
Amigaboy
29 October 2001, 22:06
I used to run this on my 030 A1200 at full speed
But, once again, stick to the PC version as it's better (speed/stresswise)
(I'll be saying this whenever I feel it's best to use a different platform so you'd better learn to deal with it PC haters ;))
RetroMan
29 October 2001, 22:25
Uhhh calm down a bit..... I´m no PC Hater (as you might thought out of another thread .... Sim City 2000 perhaps :D ) ..... I´m just a WinBLOWS Hater :) Anyway, here it is the other way around, the game itself doesn´t matter, for me the trick is, to get the Amiga Port of a game run as fast and smooth as the Win Version, I won´t play the game itself for long anyway ;)
Drake1009
29 October 2001, 23:44
Have any of you tried the enhancements for doom? I've tried installing them on Doom2. Of course it looks nice with full mouselook, 3D models and light flares when you fire some weapons but it still doesn't beat the old feel. Somehow the pixelisation added to the atmosphere.
MethodGit
30 October 2001, 21:17
@RetroMan:
maybe you're getting garbled graphics because you're running it in AIAB perhaps? :confused I remember recently, when I ran the version of Doom that came from Ami Sector One (it was a pre-installed ADoom + shareware WAD combo), it ran like a charm, but every few seconds the colours on the screen would "spill out" (hope those are the right words, it's hard to describe) like mad and then turn back to normal again.
Or are you saying the colours went "ploop, gurlpxdoeqaswyhnujmikojt" when you took the screenshot? :p
RetroMan
30 October 2001, 21:29
Originally posted by MarzAttakz
@RetroMan:
Or are you saying the colours went "ploop, gurlpxdoeqaswyhnujmikojt" when you took the screenshot? :p
That was exactly what I was trying to say with my poor english ;) The game itself got NO color problems at all ....
Tim Janssen
31 October 2001, 16:45
Err.. excuse me, but what is the point of emulating Doom in an Amiga emulator on PC while you can play the original in plain DOS? Is it just out of curiosity how well the emulator can handle complex Amiga games?
Personally I think emulating a game which is a conversion from PC on an Amiga that is being emulated on PC, is a bit pointless unless I have played that game before on Amiga. (Phew -is this phrase right?) It is like using a C64 emulator for Amiga in an Amiga emulator on PC.:laugh
Drake1009
31 October 2001, 17:06
One of the points could be that if I try to play it under DOS my GeForce will make sure that it's more choppy than the Amiga emulation I would get. I like the way the game lags in beat with the midi background music though.
Tim Janssen
01 November 2001, 10:18
Drake1009,
If it is true these new graphic cards cause trouble under DOS I am starting to get a little worried. I am planning to buy a new PC and want to play my 'old' DOS games like Doom on that machine. Damn, PCs really s**k.:(
How is the performance of Doom or another next-gen Amiga game (E.g. Wipeout 2097, Tales from Heaven) in an emulator? Is the framerate acceptable and are there any glitches?
Paul
01 November 2001, 10:33
I think it is time for an MS-DOS emulator similar to Winfellow or Winuae, if they don't already exist. I have some dos games that worked with my old p120 but not with my PB PII 450.
kriz
01 November 2001, 10:39
Tim: Not sure about Tales From heaven (remember it to be slow on 040/25Mhz) but WipeOut 2097 wont work, since it is ppc only..
Tim Janssen
01 November 2001, 11:29
Kriz:
PPC-What is that? Is it one of those accelerated graphic cards for Amiga? I have to admit I have missed the whole Amiga (r)evolution once I left the scene in 1995.
About Tales from Heaven: I remember an Amiga Format review which said the game came in two flavours: One for Amigas with a RTG-card(?) under their belt and one for 'plain' accelerated AGA machines. The difference between the versions was the detail in graphics and number of filled textures.
Paul:
Can't agree more about emulating DOS. Seeing my collection of DOS-games which I bought in the past five years become extinct would be a nightmare. On my new PC I still want to play DOS-games like Blood, Big Red Racing and Descent. I can't miss them.
Paul
01 November 2001, 11:46
http://www.dosemu.org/
Here is one for Linux OS, we just need one for Win9x
Amigaboy
01 November 2001, 11:59
PPC = Power PC. It's a CPU type made by Motorola and is primarily used in the Macintosh. The Amiga finally got it a couple of years ago
There is 2 versions of Tales From Heaven as you said. One RTG and one AGA. I have yet to try the RTG one, but I have played the AGA one on my 030 Amiga and it ran reasonably well
MethodGit
01 November 2001, 12:16
Hmm, just thought I'd ask this question:
I wonder how long it'll be before WinUAE starts emulating Amiga Quake? ;)
Amigaboy
01 November 2001, 12:19
There's no reason why it can't run Amiga Quake already
I have yet to test it myself though, but it should work. It doesn't need PPC to run (although the first Amiga release [done by Digital Corruption I think] needed pretty high specs)
Try it Marz. It should run (although I don't see the point. Just play the PC version)
Drake1009
01 November 2001, 13:42
Win9X still runs many dos applications though you'll need to fiddle with your setup to run and your drivers might not work. My problem right now is a soddy graphics card and a Creative SBLive which after I installed drivers so it would work right under Windows started crashing my DOS games. I can still run games like Fury of the furries, Day of the Tentacle, Sam & Max hit the road, Dreamweb, Heroquest and other DOS games but I did a test on a lot of them 90% of the game froze at some point unless I disabled sound effects (And speech). What's really strange is something like Simon the sorceror. They appear to be using the same sound system, yet I can't play much further than the intro in Simon 1 before it crashes and Simon 2 can be played to the end without a single freeze or crash.
What I'd like is a decent driver emulator. As for DOS emulator, well as long as you're still running 9x you don't really need them, but you might need a slowdown utility.
As for Doom. You can still run that under Windows with one of the ports. There's Zdoom. that's a windows port which allows freelook (Can be disabled) and jumping (Just don't bind the key). If you don't install the 3D patch for it it will run nicely under windows, and I haven't encountered problems with DOS games crashing because of sound under Windows. Only DOS games which slow down to 1/100th speed while under Windows (Like Simon1).
www.doomworld.com (If it still exists) have lots of modifications for Doom. It should be easy to find a regular windows port of it there. When they start making 4 player split screen windows versions single player versions shouldn't be too far away.
Akira
01 November 2001, 15:32
Originally posted by Paul
I think it is time for an MS-DOS emulator similar to Winfellow or Winuae, if they don't already exist. I have some dos games that worked with my old p120 but not with my PB PII 450.
I think you could try loading yer old DOS stuff with a PC-98 emulator :) AFAIK PC-98 machines and PC machines are quite compatible.
Also, MESS emulates the IBM PC, so you can try that. And there is a Tandy 1000 emulator lying around, if you want to get older :)
Fred the Fop
01 November 2001, 22:18
Akira..does MESS emulate the 386 and 486 machines?
RetroMan
02 November 2001, 00:56
If you want to emulate a PC on a PC :D then head over here : http://bochs.sourceforge.net/
Edit : You can also download a 5 meg HD image there to boot FreeDOS in BOCHS ..... so it should be possible to boot DOS 6.xx as well on any machine :)
MethodGit
02 November 2001, 01:43
Just in case, anyone's interested, you can find a grabful of Amiga ports for Doom/Heretic/Hexen by simply clicking on this here fine link :):
http://www.doomworld.com/ports/amiga.shtml
Now, anyone know of any good site that lists all known Amiga Quake ports? ;)
Amigaboy
02 November 2001, 03:56
I'll be your Quake port guide :D
Digital Corruption's Quake conversion back in 95/96
Clickboom's Official Quake conversion
A multitude of other ports on Aminet :)
MethodGit
03 November 2001, 02:20
Originally posted by Amigaboy
I'll be your Quake port guide :D
Ta, mate ;)
Digital Corruption's Quake conversion back in 95/96
How could they do it in '95?! Quake wasn't officially released on PCs until the summer of '96!!! Unless id gave them a copy of the game beforehand... :smileek
Clickboom's Official Quake conversion
Is it considered the best version of Amiga Quake to use?
A multitude of other ports on Aminet :)
Well, that's pretty obvious. ;) Good info anyway.
Amigaboy
03 November 2001, 02:36
Originally posted by MarzAttakz
How could they do it in '95?! Quake wasn't officially released on PCs until the summer of '96!!! Unless id gave them a copy of the game beforehand... :smileek
Hence why I said 95/96 since I wasn't sure when
Originally posted by MarzAttakz
Is it considered the best version of Amiga Quake to use?
I'd say it is, but I've yet to try any of the free implementations. Some say the free ones are better
Fred the Fop
03 November 2001, 08:39
Marz, using WinUAE 8.17, r2, I have used the following config to make it run just right. Tweak to your taste, if neccesary. JIT is pretty damn good:)
The clones include, Alien Breed 3d series, Gloom and Fears AGA
MethodGit
15 November 2001, 21:44
Hi, Fred, about that config...
I tested Doom with it (thru the new 8.17r3), but even with 7Mb JIT it still skipped lots of frames and all that. Unless it wasn't designed to run it at PC speed?
Could it be the different WinUAE that may be the problem? http://eab.abime.net/images/icons/icon5.gif
vroom6sri
20 September 2006, 09:27
SORRY! Just saw the DATE on the last post.
I don't have my WinUAE config at the moment but will post the main bits soon as I downloaded this last night and ran it with my existing Ultimate Doom WAD file. I was so impressed!!!! I was expecting something akin to the SNES version of Doom but this seems to be as clear and as quick as the PC version with all the sound too. Could one of you exceptionally intelligent types tell me is this just down to very clever mathematics of the "Doom engine" as it seems so much better than any Amiga Doom-clones that I have seen.
redblade
20 September 2006, 11:51
It's down to the Doom Engine, and the hardware specs.
a lot of the games were either aimed at A500 with 1mb ram or STock A1200, not much choice there.
_ThEcRoW
20 September 2006, 16:25
Err.. excuse me, but what is the point of emulating Doom in an Amiga emulator on PC while you can play the original in plain DOS? Is it just out of curiosity how well the emulator can handle complex Amiga games?
Personally I think emulating a game which is a conversion from PC on an Amiga that is being emulated on PC, is a bit pointless unless I have played that game before on Amiga. (Phew -is this phrase right?) It is like using a C64 emulator for Amiga in an Amiga emulator on PC.:laugh
And i say: why not?
vroom6sri
21 September 2006, 09:01
Why not indeed! I love the Amiga and, even though I am not too technically minded with computer programming and alike, I love to see what it was capable of. This is why I love watching the Amiga demos that were made (9 Fingers!!! WOW!!!).
Back in the old days when PC owners used to look down their noses at the Amiga I was one advocate that used to point out that the Amiga was slower in terms of Mhz and yet it could still do an equal or better job at running the same games the PC had.
So... back to this Doom code... It is just a case that the mathematics in the Doom engine calculations were so good and this is why the Amiga can handle it on a modestly high (emulated in my case) spec? Surely there must have been tones of code that had to be converted to Amiga language and some of it that referred to hardware for which there was no Amiga equivalent?
Boo Boo
21 September 2006, 18:46
Once you play Doom on Amiga You relise the true potential of the machine:)
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