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Marcuz
11 October 2005, 19:55
As i'm currently with an elastic time to my disposition (read not so employed) i would like to rewamp an idea that lurked as an earwig for all the time i have been member of the board and maybe more, and sometimes has shown its red insectoid face with ten couples of eyes and appendices, just to disappear again in the dark.
this time though, as in the title, i borrow the suggestion that Zetr0 typed in Dpainter thread, about the numbers of people to be involved, and i open a subscription.

the Game, intended to be playable on a A1200, i suggest, for to have an equilibrium between popularity and resources.
the Genre is open on vote, democratically, only from the people that apply to help with.
the rest is to be discussed.

here all the people interested please apply, stating the kind of help they want to do (story, graphic, audio/music, coding), the amount of time they are able to commit etc.

as i'm already here, i vote for an RPG, as i have some idea and an interface almost finished, not that this means that it's a must to use it if ever.
i'm available to do graphics. time varies but at leas a couple of day worktime a week

as a sidenote, as i'm already helping in another project for a Shot 'em Up for A1200, that has other people from this board involved, i suggest that people interested here, maybe could focus on a different genre.

voice to you people :)


[edit:]
list of people removed for obsolescence

woody57
11 October 2005, 20:03
PLEASE SUPPORT THIS PROJECT

DO NOT USE THIS THREAD JUST TO CRITISISE PREVEOUS FAILED ATTEMPTS ! :guru :sad

Zetr0
11 October 2005, 20:17
My fellow amigans... I would be humbled and honoured to be a part no matter the size in an EAB Game project with you all.

i can dontate atleast 5 hrs a week in coding, music, artwork and or story writting..

I think if we can get a list together of willing participants and then get polls going for game type, works submittance... los of stuff but let us get a list first....

this time...... this time my friends,..... let us make it happen......

Z.

Zetr0
11 October 2005, 21:58
Now all we need is the community to be with us, for without them it will not happen... this PROJECT needs YOU *whom are reading this* ideas, thoughts and help / suppport anything you can do to help even if its a *good on yah'!* the project will need it.

Come... be part of something wonderfull.... be part of somthing that no one can ever take away from you.

be apart of the Project we need skills from everyone.

lets make this happen. all of us together....

Dastardly
11 October 2005, 22:27
Well as before Im up for doing some graphics for any project that happens.

Count me in if it happens :)

Zetr0
12 October 2005, 13:50
....and slowly... the numbers grow....... kinda like if you book them they will come... its kinda ringining in my ear at the moment.... *heheh*

okay need more lots more....

lopos2000
12 October 2005, 14:25
Ok Zetr0. Count me in. I could do the label design and printing.

Marcuz
12 October 2005, 14:38
cool, keep coming people :)

mr_0rga5m
12 October 2005, 16:39
Excellant Project Marco

PLEASE SUPPORT THIS PROJECT

DO NOT USE THIS THREAD JUST TO CRITISISE PREVEOUS FAILED ATTEMPTS ! :guru :sad


ffs woody .. spellcheck! :p

gimbal
12 October 2005, 17:55
Well my main field of knowledge is coding (java, C++), but alas my coding skills started on the pc, when I used my Amiga I didn't even know what programming was all about, so I'm no help there.

But, I am also an amateur novelist, so I would be able to help out in that department. I'm still in the process of learning to write proper stories though, do not expect me to be the next Tolkien ;)

For a taste of my current skills, check out my "Demon Ville" project (which is still in the early stages of writing, only four chapters):

http://www.insane-hq.org/~gimbal/dv/

It's a cross between Sin City, End of Days and Se7en. And it contains no demons, even though the title would indicate otherwise ;)

As for fantasy, I use that genre in my "character development development" project (nearing completion) called "Draconian Lore":

http://www.insane-hq.org/~gimbal/newdrac/

Previous attempts at story writing always left me lacking in terms of character development (I focussed to much on the story itself), so this story is filled with all kinds of wacky characters for me to experiment with. This means that the story is not meant to be an actual novel, it's just a fun story that most people that give me feedback seem to enjoy. The style is dark fantasy mixed with very dry humor. My Demon Ville project is aimed more at being a real novel.

Marcuz
12 October 2005, 18:36
that's SUPERCOOL! thanks for coming on board! i think that if we get at least a main coder, we can start talking about what we can and cannot do :)

Marcuz
12 October 2005, 20:58
ok as i really want involved tons of people, to provide that i'm really committed to this project, i have ask Graham Humphrey, the nice coder from this shot em up project (http://eab.abime.net/showthread.php?t=20035) the permission to post one screen from his game, actually a mock up of the work i've done: so people, we are really working on it, and i for one want more :)
i leave the place to Graham for his own subscription, he's really cool about it.
as a start for the guys that are subscribed / will subscribe, for test, to see if the thing works and as an help to the completion of Graham' game, i call graphics to help me realize sprite and tiles, second to each own ability/time.
if interested, please answer to that thread, and leave this only for general subscription, as this my post is only promotional :)

Elwood
14 October 2005, 12:08
Hi,

Ok, so shoot'em'up or RPG? I mean only one project can be done at a time.

Marcuz
14 October 2005, 13:23
hi and welcome here :)
while some guys is already workin on that shot'em'up game, me between them, that is already on its way: i help there on a someone' else project, started before and indipendently from this one.
this thread is for starting something new, of course it will focus on one game at time, and as people has already ideas, those will be discussed in (i would say) one/two weeks time if there is people enough to start. i suggest that we can express already a preference here if there's any;
what is your field of applyance?

bippym
14 October 2005, 13:40
Guys.. If you redo Captive with 2 player option I'm in ;)

Imagine playing this online with kalliera and being able to split the droids into 2 groups and go off :)

Fantastic.. Or even 4 player and split off into 4.. Brilliance.. I for one would love to see a feature like this and all gfx are ripped and readily available :D

Marcuz
14 October 2005, 13:48
BippyM, why not something better? we have the gaming experience of the 15 past years of amiga to do more curious choices than just ameliore games; that said, your idea is cool to be applied on something new :)

bippym
14 October 2005, 13:50
BippyM, why not something better? we have the gaming experience of the 15 past years of amiga to do more curious choices than just ameliore games; that said, your idea is cool to be applied on something new :)

:shocked BETTER than Captive :crying


ughmmm.. Okay was a joke anyway :laughing

Marcuz
14 October 2005, 13:54
ACK! sorry :) i didn't meant Captive wasn't great and that we should choose something else already done, i meant insted that we may do something better because it's new!

Elwood
14 October 2005, 13:56
Marco, I'm not a coder or whatever (unfortunately) but I can help at least giving my opinion.
I am now trying to bring some people here...

Marcuz
14 October 2005, 16:05
Marco, I'm not a coder or whatever (unfortunately) but I can help at least giving my opinion.
I am now trying to bring some people here...
thank you very much :) we'll see how to arrange the managing of the project soon, for instance, there will be need of someone helping in revueing story if we'll chose for an adventure/rpg game, but this is yet to be seen;
i say it again, the genre is open to discussion, the main points of discrimination about it, the main goals on that decision are:
1) what can we effectively do / add in a genre more than 10 years later than the amiga days
2) what genre can better put at use the team with its particular abilities
3) original ideas
4) personal preference of the people involved

bippym
14 October 2005, 17:03
I think we need a decent coder who is willing to commit!

No coder == no game!

Zetr0
14 October 2005, 17:48
as i said i have 5 hours a week i can commit to this project (it is just 5 hrs unfortuntately) which i can start next month in the following areas you need

Art / Gfx
Music / Sound
Coding (C / C++)
Scripting / Storywritting

but all i have is five hours..

use them well

wee need more than ONE coder you need three...

one for primary graphics engine

one for secondary engines (split screens phase wipes and GUI methods) and finaly

one for sound and file definition incorperations. (loaders and sequencers etc)


this should be matched also for gfx artists etc

a couple o three primary musicians for themes, background atmosphere, and loaders.

infact the more the merrier...

treblesix
14 October 2005, 18:06
Hi,
I'm here if u need music (off AmigaWorld.net

Marcuz
14 October 2005, 18:07
i have spoken with some coders, they are interested, but i will know more in the next days
treblesix, thanks for signin in :)

treblesix
14 October 2005, 20:32
Take alook at my website in the audio section for some examples of what I have done, if needed.

Zetr0
14 October 2005, 23:15
you know i am begining to get a warm feeling about this project.... (and before you ask its not sexual) ..

so whom are the *other coders* you are mentioning marco?

Graham Humphrey
15 October 2005, 12:12
Just like to say that, although I'm currently programming this shoot-em-up, I'll be happy to work on other projects in the future (assuming there are any of course!).

Elwood
16 October 2005, 15:16
Mario, I know you said RPG but what about the following:
http://wmoghrab.club.fr/vodoowars/vodoowars_en.html
This is an old project that stopped a long time ago because of lack of motivation.

This is easier than a RPG and easier to start with.

Music are complete. A few GFX only and no code at all.
Tell me what you think.

utri007
16 October 2005, 22:51
Starting for 0 takes time etc

bippym
16 October 2005, 23:17
That project looks fantastic, don't take this the wrong way but . . . .It does look a little too ambitious for a first project :shocked

I think for the very, very first project a simpler game is attempted (maybe a shoot 'em up or whatever) and then once that is finished and tested and to everyones approval a more complex game is started/resumed!

We need to see what talents are involved, after-all we don't want another half-started/planned project!

Marcuz
16 October 2005, 23:52
i agree that we are probably to focus on a small project to start, mostly because we are not full time involved in it. however, short or long, i prefer to start a new game from zero, because also the preliminar parts and designing work, all the decisions on the game dinamycs ARE part of the process to build it, not some obstacle to the coding and drawing and music playin. i want to build something i for first would like to play, or at least give help to the ideas if strong of some else designer.
anyway, at the end of the week we'll see if we have what it needs for the start.

woody57
16 October 2005, 23:53
Finding at first a DEMO subject involving a single or part level is proberly the easiest target to set.

Because as yet it is unclear exactly for which machine specs it is going to be targeted at or whether this is going to be a WINUAE based project?
Like BippyM I would hate to see this early enthusiasm stagnate because the the volanteer,s as yet have not had chance to brainstorm an agreed target :sad

So why not arrange a time in IRC to throw around a few ideas to push things to some form of collective decision ?

Muzkat
17 October 2005, 05:45
I would like to help, but all I know how to do is write. I too am an amateur novelist. I am a busy boy, but I'm sure I can give you some of my time if you like.

Dastardly
17 October 2005, 08:58
I agree that the first project should be something fairly simple. Walk before running etc.

Marcuz
17 October 2005, 12:10
I would like to help, but all I know how to do is write. I too am an amateur novelist. I am a busy boy, but I'm sure I can give you some of my time if you like.
thank you, welcome on board :)

foody
17 October 2005, 13:41
Is it possible I can be added as part of the Programmers? I want to join in, in your project but as a coder. I don't know anything else but coding :S

Zetr0
17 October 2005, 14:31
and then there was two... (coders i mean)

Awsome!! a lotta people are interested in this.

Okay Woody57, BippyM Marco, all have a very valid point nothing to BIG in any department since this is a volenteer project.

as mentiond by Wood57, an IRC meeting would be seriously adventagious to the project group and group(s).

and as a note, strangly enough its harder to code super smooth paralx type scrolling in C (havent done it in asm...yet) than it is to do a dungeon master/walker with scaling lol

and hence shoot-'em ups are more difficult from the ground up to code (in C/C++) in blitz well,... i dont like talking about blitz.... i get a dirty feeling.... unclean....

okay after i have taken a shower....

one of the quintisential questions as a group we must face is what platform are we gonna aim for 1200/600/500, memory type etc ?( you know i think woody mentioned that too !!! damn he's good)

and story writers... oh we need them (two is good more is better ;) )

the writers essentially create the game

whereby the artists make the scene

and the muscians develop the atmosphere

all the coders do is provide an interface for people to intereact with it.

Hope to meet you all on IRC soon.

gimbal
17 October 2005, 17:33
RPG doesn't have to be Dungeon Master style, Ultima / Albion 2d / Speris Legacy style (bwahaha, I'm NOT naming that dork in the green outfit here!) is also very doable and it's easier to wrap into a story. But it will probably require a lot more gfx work.

Now that I think about it, a Fallout style game would be REALLY cool... Fallout has all that makes a game great:

- great story
- adult humor
- uber violence
- turn based combat
- D&D style attributes

Personally I wouldn't need anything more. And a game like this is still very easy to scale, you can make it as simple or as complex as you want.

Just a thought of course.

foody
17 October 2005, 18:06
@Zetr0

It have to be for the Amiga 1200/4000 any less than that would be meaningless, we need the most amount of chip RAM, colors and resolution to provide high quality end game and since we are using the classic Amiga, Amiga 1200/4000 seems to be the logical choice. If there was a higher classic than the Amiga 1200/4000 we would aim at that and no less. I am sorry, but it is really seriously silly to degrade the quality of the game for people who own low spec Amigas because they are not willing to go ahead and upgrade their system with a higher end spec. The game is going to require hard drive I hope, having to use floppy disk is stupid, therefore if a person who owns an Amiga 500 for example to invest all their money to get a hard drive for the A500 (since it is very hard to get and expensive) and to upgrade their RAM on their A500 and even kickstart would be as much as getting an A1200 and that would be silly. Now you said we meet? But there have been no specific channel where we meet, we must have that done and as a coder as me personally I like organization, I am not acting mighty or nothing, but I get confused and lost if I don't get certain tasks to be done. For example the coding part anyways must be done in terms of order and followed thoroughly.

Let me explain it better, you as a coder would have to code certain part of the engine for example you code the main part (skeletal) part, I code the part of declaration the functions, as such as

void Weapon();
void Armor();
void Monster();
....

but your main program should allow my code to merge correctly without overwriting each other. You know what I mean, so that means for example I receive in .doc for example in English words the tasks that it needs to be done, I do them, I email them to person who is responsible for linking them together without overwriting the other person's work and I receive the next task and so on. So we need a channel, or we need a private group JUST for coders, where we can set and talk about scheduling and tasks. Now the same applies for the writers, and musicians and so on, so we need a specific server that holds all the groups together. We need a producer or a big team leader who for example have an image of how the game looks like and who go ahead and tells the writer what is expected, what engine to be expected this is where we coders come in hand, the music and the graphics.

Anyways, in my opinion the game MUST BE AGA only, sorry for ECS and OCS users but it is time to move the AGA. As for the style of game I would suggest something like Ultima 7, http://exult.sourceforge.net would be nice.

Finally as conclusion to increase the speed of productivity, we as as a project MUST CREATE a tool that allows us to make the game, in my opinion creating a full profession construction kit would make things much smoother in the long run, if for some reason a sequel for the game to come, we use the construction kit without the need to code the game with simple click and play and GUI click and play scripting. In the end we would be creating two very essential programs in one stone.

Anybody have any opinion on this matter?

Marcuz
17 October 2005, 20:03
first of all, thanks foody to come on board, i really appreciate it; also there are lots of valid points in the last posts;
i propose as follow:
we can start to discuss the genre from now, all the week; RCK has agreed on leave us a private forum, so we have a little more space; but already i can order the differents typologies you (we) propose and Saturday on IRC we can talk them em out.
than we poll the genre and we plan the work;
moreover i agree with foody on the target machine and on the development tool, but i leave this discussion later this week, it is still to be seen how many people there is in the team.
the methodology of the work then, should be close to that you say.

Marcuz
17 October 2005, 20:13
i ask you two things:
1)to start tell what's your disponibility for an irc channel session, over http://irc.abime.net/
2)to wait for the tech time needed to RCK to open us a private channel to discuss the genre, as we need some order to that.

bippym
17 October 2005, 20:16
Private chan as in limited access or private chan as in anyone can join to discuss?

For the second I'll create a chan for you!

Join chan #gamedev irc.abime.net :)

Have fun.

Marcuz
17 October 2005, 20:25
Private chan as in limited access or private chan as in anyone can join to discuss?

For the second I'll create a chan for you!

Join chan #gamedev irc.abime.net :)

Have fun.
i asked RCK for a private channel as in hidden in the board, last week; he agreed;
thanks for the chan in irc :)

foody
17 October 2005, 20:40
So you are saying I should visit this form everyday for updates? And here I will get information in how to reach the channel or things concern me about this project?

Marcuz
17 October 2005, 21:53
yep, the forum we'll be up in a couple of days (hopefully) but i'll keep contact also by mails; there will be also the workflow you asked for, i agree on that, with open documentation to all the people committed (a lot of work i see come falling on me :) )

Zetr0
17 October 2005, 23:37
*/me has tingly coding fingers*.

I completely agree with foody, we totaly will need a plug-in style of code but we can work on that later my friend foody, i am happy to work what ever style you want i have been cOOoOooDiinniing for many years i can adapt to any style.

I agree in a lot things you say about a coding a tool kit for construction of the game, my only fear is we spend too long coding the tool kit than the game that its suposed to assist us with..

*imma getting all goose bumpy... coding in C again on the amiga.... ahhhhh those heady days... hmmm i better stock up on coffee!!!!!!!!!!!! *

awsome!!!!

if dearest Marco can experss a time in GMT and a place on IRC i am there :)

*gotta good feeling about this.*

foody
17 October 2005, 23:58
But think Zerto, if it takes 4 month to create the game and 4 month to create the editor, in the end the editor would make creating the game in less than a month, but in the end of this 5 month you have hit two programs in one shot. People who love to create our type of game would be able to now because the tool is created first. I would say we should do the editor first, that is the smartest move ever.

Zetr0
18 October 2005, 00:23
well when the genere and game outline is finalised i will be honoured to code it with you my friend :)

bippym
18 October 2005, 00:59
Guys I'll say this again.. you are aiming too high.. do something simple and then work your way up.. get a team together that is dedicated and not going to end up drp=opping like flies due to the inital excitement wearing off

foody
18 October 2005, 03:29
That is simple then, help me finish my project first that is aiming extremly low. My game is a simple board game that is similar to tic tac toe but requires to form 8 lines in a row either horizontally or vertically and my game too is an intensive AGA. What do you guys doing this?

Marcuz
18 October 2005, 12:19
i support foody' game; my suggestion is to prepare a list of exactly the graphics you need, the specs and the general look and feel of the game.

woody57
18 October 2005, 12:52
If Foody can draw up a simple "FLOWCHART" of his progress so far & create seperate lines for graphics,music,stage testing & final production version, then the work is a lot eaiser to target , divide and progress :D

This way NO ONE duplicates anothers efforts and its eazy to display progress on a weekly/monthly basis, as giving progress by GROSS percantages doesn't help anyone to know what areas need working on :great

foody
18 October 2005, 16:18
Game Objective:

I will tell what the game is about first so you get the general idea of what to expect. The game is composed of a board with two players (no AI is included), this makes game development even easier. The mission of the game is to defeat the other by getting the most winning point. The amounts of rounds are determined by the setting configured in the Option menu in the title screen.

What have been done?

Title is not complete, needs revising and needs to change the way it looks, but the code behind it is complete and can be easily changed to meet the new setting.

What needs to be done?

Game engine needs to be done, we need to revise the credit (least important thing), and we need to add the Option menu. The title has to be revised to look like a Commodore Amiga game and not something made out of PowerPoint presentation.

What we need to make it happen?

We need is a 32 X 32 single sprite that composes the board which would have dimensional size of 8 X 8 (64 pieces) and that looks like it is made out of an elegant wood. It has to look like 3D and by the 3D I mean not flat nor 3D like Doom 3 3D, but it has a frame look and not flat square. The player sprite is composed of blue elegant square; the second player is composed of red elegant square. The background has to look artistic and change the way it looks each time a new game is played or a new round is played, sometimes it looks wave, other time bubbles, and so forth. (Again this is the least of importance we need to get the core of the engine first, where it can be playable).

In terms of sound, the game doesn’t have sound so that is not very important now, in terms of music, we need title music, in game music and winning music. That is it. I am going to put down the tasks and if you can handle them type your name underneath it. But only right it down if you know you can handle it. (REMEMBER: GAME IS 100% AGA, IF POSSIBLE HAM8. Oh in terms of video type it is PAL/NTSC)

Programmer:
Fahed Al Daye

Title:

Sprite:

Music:

Zetr0
19 October 2005, 01:46
heys froody, 32x32 pixels in iff24 be good enough ? want them raytraced - rendered ? if ya can scribble some gfx ideas of what ya want i can see what i can do for you :)

foody
19 October 2005, 16:56
Simple really, we take the letter O to represent the frame and char \ represents the internal of the
sprite
OOOOOOOOOOO
O\\\\\\\\\\\\\\\O
O\\\\\\\\\\\\\\\O
O\\\\\\\\\\\\\\\O
O\\\\\\\\\\\\\\\O
OOOOOOOOOOO
Now \ will have the elegant wood look of it. Same applies for the players but instead of the elegant color of a wood, it would be an elegant wood but one is colored blue the other is colored red. I don't know exactly how the wood looks like nor the color of the board, so couple of samples for it would be nice to determine exactly how it is done.
We haven't decided yet even at the type of programming language, we should decide on that first and
become official and comfortable with it before we do any further step. With honesy I am comfortable
with any language you can throw me except assembly language. I have some suggestions I can throw your way:
1) PureBasic @ http://www.purebasic.com <- Highly recommended, suited for games much more than any and very easy to use
2) C++/C @ Also recommended but suggest 1 as a choice due to the fact while it is the most powerful language in the world it is also long and difficult to use if one is not comfortable with coding
3) BlitzBasic I would only advice it if all are more perferring blitzbasic, old language though and while suited for games it have some limitations
4) Others

---------------------------
Don't forget the reason why we came here because of the first project we applied for, so to see if we can handle work till the end my project is designed as a test. So I suggest we finish my project fast and good to see if we really can handle working until the job is done. Ones my project is finished which should take no longer than 2 weeks really if we put good work and time on it, we return back to the main post and prooved ourselves we can finish a job and not some talk and start working on the main project. I am not the one here to take over someone else's project especiall when that person's project is way better than mine.

bippym
19 October 2005, 17:37
Here is a simple pipemania clone I started in 1994.

I'm gonna finish this one day (Promise :shocked ) but for now oggle at the fantastic gfx :nuts

Actually I've been talking to someone about resuming this project, it wont be for a looong while but I'll get to it, so I'll be looking for some help :)

Don't get too excited tho as most ppl prolly wont play it and it's just something I started that I'd like to finish someday!

http://homepage.ntlworld.com/bippym/Overflow1.png

Marcuz
19 October 2005, 17:49
i will be able to do some try at foody' game this weekend

Galahad/FLT
19 October 2005, 21:45
Have we got any archives of graphics or music at all yet?

foody
19 October 2005, 22:02
No. No.

I would like to point to everyone now that music, graphics are not main concern. With honesty if you read what I wrote it will be all the explination you need. I need a well structured team, a team that ones this is complete go easily with it's well structured structure move to the next project and so on. Can this be done, if no well structure occures then all of this right now is a joke.

bippym
19 October 2005, 22:07
Have we got any archives of graphics or music at all yet?

Why are you gonna volunteer your superb ASM services?

Marcuz
20 October 2005, 00:08
No. No.

I would like to point to everyone now that music, graphics are not main concern. With honesty if you read what I wrote it will be all the explination you need. I need a well structured team, a team that ones this is complete go easily with it's well structured structure move to the next project and so on. Can this be done, if no well structure occures then all of this right now is a joke.
while you metodology is ok, you are the only one that knows what your game would be like and it's up to you to decide if it works or not, so as you had requested, i said that i would have provided my try at it; i cannot be concerned about the coding so far it doesn't put obstacles to my work, so i fail to see what's wrong in sending you some graphic of the tiles as i and zetr0 proposed?
if graphic, sound etc are secondary, on what do you need people work?

woody57
20 October 2005, 02:34
So in fact your game is CONNECT FIVE as opposed to Connect four !

If thats it , then you are making it VERY straight forward :great

foody
20 October 2005, 02:36
LOL I told you it is very simple project ;) Yup. That is it.

foody
20 October 2005, 02:38
marco pedrana (member.php?u=1269) I am sorry if I sounded harsh to you, I do need graphics designer and musician as urgent as anything else. I just figured that musicians and graphics designers are easier to obtain verses programmers. Because with programmers they tend to quit (often) and I wanted to guarantee I make the Engine complete before requesting for musician and graphics designer, if you know anyone or Zerto and you wish to share me your skills by all means I will not refuse it :) You all guys are awesome and nice too, the whole team rocks and thanks for everything.

woody57
20 October 2005, 02:38
That guarentee's it can be done with co-operation between the team in a relatively short period ;)

{UNDER SIX MONTHS :lol }

Marcuz
20 October 2005, 12:12
marco pedrana (member.php?u=1269) I am sorry if I sounded harsh to you, I do need graphics designer and musician as urgent as anything else. I just figured that musicians and graphics designers are easier to obtain verses programmers. Because with programmers they tend to quit (often) and I wanted to guarantee I make the Engine complete before requesting for musician and graphics designer, if you know anyone or Zerto and you wish to share me your skills by all means I will not refuse it :) You all guys are awesome and nice too, the whole team rocks and thanks for everything.
hey Foody no offense taken and thanks for having clarify the point :)

Galahad/FLT
20 October 2005, 13:39
Why are you gonna volunteer your superb ASM services?

But if this is merely a simple puzzle game, then it should be available to all Amiga owners. Puzzle games typically are simple in their execution and look.

Galahad/FLT
20 October 2005, 13:56
http://www.fairlight.0catch.com/conveyor.PNG

I had this idea a while ago. Simple to code, graphics dont have to be fancy.

Objects move along the conveyor belts in the direction of the arrows.
When an object scrolls off the screen on Conveyor One, it appears on Conveyor Two.
When an object scrolls off the screen to the left on Conveyor Two it then appears on Conveyor Three.

Obviously the idea is to select the correct object, fire it up at the conveyor to make an object dissapear before it gets to the end.

what makes it a bit more challenging is that you might only need two objects to clear the level, but they are on Conveyor One, but you have objects on the other two conveyors getting in the way.

Galahad/FLT
20 October 2005, 15:25
If its in anything other than ASM, count me out.

If its intended as Amiga AGA only, there is no logical reason to write it in anything other than ASM. If we were a company going to port it to lots of formats, but we are not.

foody
20 October 2005, 20:05
Your rationaly bafles me concerning AGA only and ASM. I holy believe PureBasic, C++, and even blitzbasic can do a perfect job creating an AGA product as much as an ASM. If what ever your rationality disagrees with me and you would not do it any other way but ASM then that is ok as well, I am sure there are other programmers out there who can do a good job too in making AGA game without the need of using ASM. :)

Galahad/FLT
20 October 2005, 20:35
Basic languages on the Amiga, and the use of HAM-8 and AGA functionality do not a good combination make.

I think I 'might' have a bit more Amiga experience than you, which qualifies me to state that ASM is the way forward. Blitz Basic is bugged, C++ on Amiga is too slow, and Purebasic.... thats a non-starter!

If you want a HAM-8 game to NOT run at a snails pace on a basic Amiga A12oo, anything other than ASM is foolhardy. And if we start to go down the road of requiring 030 and fast ram for a puzzle game, we really are in trouble.

bippym
20 October 2005, 20:38
I'm 100% behind Galahad here.. he is the expert here, and nothing (absolutely NOTHING) comes anywhere close to ASM for raw speed and power!

Galahad/FLT
20 October 2005, 22:30
Well, I think if everyone agrees on a name for the game, then some of the more graphically proficient can do the logos and we can use the best one(s) and go from there.

bippym
20 October 2005, 22:38
Guys it might be an idea to create a specific thread for this game... no?

bippym
20 October 2005, 23:09
Thread split.. For the foodys game go to : http://eab.abime.net/showthread.php?t=20481

Muzkat
24 October 2005, 05:49
Any progress with Marco's game idea? I'm keen to start writing/brainstorming with Gimbal.

Marcuz
24 October 2005, 10:44
i was coerced in lay lower by the masses :)
we postponed the more extended game(s) after the 2 current ones, Annihilation and Wuzzi; but fear not my writesque friend, they will come

Elwood
24 October 2005, 17:02
Hi all,

I've been busy the last days and I just read all your emails.
I'm not sure if some comments were related to Floody's game or to Marco's so I'll answer anyway.

About a target platform:
I may be wrong but working for an old platform (Amiga Classic) is a total waste of time for obvious reasons. But: if you do the game using RTG+AHI, it will run on all Amigas NG + All emulations of the Classic (UAE, Amithlon).
So if you target Amiga-only computers, this is the way to go.

But ! I don't think the actual market (including NG and Classic) is enough to consider spending a lot of time on a game.
IMHO, a game must be available for Win,Mac,Linux too (not necessary all of them).
In this case, you should use a more standard API like OpenGL and you should avoid any dependency (AGA and ASM).
Note that this doesn't totally exclude ASM that can be used in speed critical parts in the game.

I could talk about the genre of the game but let's agree on the target platform before going forward.

bye

bippym
24 October 2005, 17:17
The whole point is to develop it for classic Amigas!

Is it a waste that there are people developing games for C64 and spectrum?

Elwood
24 October 2005, 17:34
I would answer "yes". In fact, the question is : what is the goal?
- to have fun once with this project and when you'll have a job (other priorities) you won't be able to have fun on another project
- to earn some money and turn this into a professional job and thus, being able to do another project after the first one. And have fun again and again, doing projects.

Don't tell me you can make momeny sending games for Spectrum.

Dastardly
24 October 2005, 18:42
Maybe Im wrong but I thought these projects were about Amiga fans making games for Amiga because they love Amiga.

I dont think money is even a consideration.

woody57
24 October 2005, 19:03
Your comments in thread sadden me ELWOOD :crying :sad

This is a community project....Done for the good of the community by UNPAID VOLANTEERS if your main driving interest is to be part of a games for other profit making platform team you joined the wrong project & the wrong BOARD.

All the other members are donating what time & skills they have because of their love of Amiga games & a desire to build up a team skill set to eventually produce something of platform "WOW" factor pride.

If you still wish to be of help in this project then be prepared to accept that it will be a collective team project & its parameters are unlikely to have any greater market than the exhisting Amiga user & WINuae devotee subscription .:great

foody
24 October 2005, 19:20
@Elwood

Earn money is never and will never be a factor here. If it is for money you will never see my face here or in any Amiga communiy I will be in Windows scene * shiver *. I am developing games for the classic Amiga because A) I JUST LOVE HER, I love Amiga and everything about it. B) Making sure the Amiga scene is live and kicking without the need of prophiting because to me this is for something I love. To be able to know there are games/applications developed for classic Amiga is not only heart lifting but gives you this fuzzy feeling that you had when you where a child with this computer and wether you know it or not, I don't spend a single dime on a PC game but I am willing to spend every single dime on an Amiga game, even though it is old, and made in 1992. :)

Wether you believe it or not, there are games still developed for C64/128.

Galahad/FLT
24 October 2005, 19:36
If we wanted to make money, we wouldn't bother with Amiga, we'd all be writing PSP software.

For fun not money ;)

Marcuz
24 October 2005, 21:29
Don't tell me you can make momeny sending games for Spectrum.
well the last year some japan company obliged a coder to retire the download of and to destroy the copies of a game he did and offered free on internet, a clone of guru logic champ for msx, if i remember correctly; the company has the rights on the commercial game for GBA; they thought evidently it was a concurrent!

however, realistically, i would have offered my time and work to the creation of a game running on windows or even a NASA computer, if: 1) i was not a fan of Amiga, my first computer, and of that way of using/playing/thinking computers; if i ever had an atari, a CM64 or else, probably i would have thought of those. 2) i did not was a member of this particulary community and i did not know more or less, as much as it goes on internet for some, even more for others, the members here. 3) i did not thought that the almost totality of games since amiga are more flawed, even when, sometime, are better in parts, of the amiga games, eith few exceptions; the main flaw a poor design.

as for the money, well thanks [?] god i'm a poorly concentrated person, so i use all the excuses i can for have a break, and play fake-football in the lawn or else, so maybe i cut a couple of hours from the total sum a day, but as it is, i work about 12 hours a day, either on the drawing table or in part time jobs all the week days, so, no, this is just for fun to me.

bippym
24 October 2005, 22:27
And another can of worms is opened :crazy

It's about the love of a machine not the wealth it may or may not bring!

Marcuz
24 October 2005, 22:31
not necessarily, i hope not. elwood, you are welcome in giving your opinion to amiga games we are working on, i hope that the fact it is on this old machine does not pull you not to

Elwood
25 October 2005, 09:22
Ok, ok, no problem. You are free to have fun. I have no problem at all with that.
I just didn't understand this is what you wanted to achieve. Now this is clear.

And to Dastardly and Woody57: "because they love Amiga."
Be sure I love the Amiga. That's why I spend a lot of time to make OS4 a reality. :-)
I don't expect a financial reward. I just would like to help the Amiga 8 hours a day and not only one hour each night and this is the only way I know to achieve this: to make a job of it.

So you are free to do it on your spare time. I just doubt you'll make it. Not because I don't trust you but just because I know how it goes. Especially if some of you have a family and children. But you are free to show me I'm wrong and I wish you all the best.

I'll keep watching here from time to time and be sure I'll comment if I see something that may be done wrong.

bye

bippym
25 October 2005, 13:02
So you are free to do it on your spare time. I just doubt you'll make it. Not because I don't trust you but just because I know how it goes. Especially if some of you have a family and children. But you are free to show me I'm wrong and I wish you all the best.

bye

Positiveness that's ehat I like to see :nuts

Graham Humphrey
25 October 2005, 15:24
I would answer "yes". In fact, the question is : what is the goal?
- to have fun once with this project and when you'll have a job (other priorities) you won't be able to have fun on another project
- to earn some money and turn this into a professional job and thus, being able to do another project after the first one. And have fun again and again, doing projects.

Don't tell me you can make momeny sending games for Spectrum.

Have you ever heard of www.cronosoft.co.uk (http://www.cronosoft.co.uk)? They sell games, with actual packaging, for old computers. It IS possible to make money out of it, albeit very little, as games are sold for £2.99. The whole point really is to have games easily available, on original formats, to be enjoyed both by the people who play them and those who help make them. I'm actually going to have a game I wrote months ago published by Cronosoft at some point, I won't make much money at all, but I don't care frankly. It took me 6 months to write in my spare time, and I'd love to see it in a box with cool artwork, and of course hopefully people will enjoy playing it! (fingers crossed anyway)

Programming drives me mad sometimes, but at the end of the day, I wouldn't do it if I didn't enjoy it. The same goes for everyone who is involved in this project, no matter what they do, and I have total respect for everyone who gives up their time to help out. The same goes for Spectrum, C64 etc. programmers and designers as well.

foody
25 October 2005, 16:10
Pitty the selection is very limited with horrible website design and no screenshots of the games you are about to buy. No, no, they should hire me for 4 hours and I will change their website to something better.

Graham Humphrey
25 October 2005, 16:12
Apparently they are actually getting a new site designed.... it's gone a bit quiet for about a month now though.

Zetr0
30 October 2005, 15:06
looks interesting to me :)...

just reading the box of this NEW amiga game i got...

brought to you by The Amiga Game Factory....


I like it....

its got a ring to it.

treblesix
03 November 2005, 19:31
So what gendre of music are we looking at, so I can play around with some ideas......


hmmm,, how can I have zero posts ?? stupid board!

bippym
04 November 2005, 00:02
you have 0 posts becasue you are signed into a "private" area of the forum so all posts in here wont count!

Post in a normal public part of the forum and it'll work just fine ;D

treblesix
13 November 2005, 12:19
OK :laughing

Marcuz
13 November 2005, 19:58
treblesix, the currently goin' on project are Wuzzi and Annihilation; Annihilation in particular needs more music / sudio work, but for that part of the game, Graham is the cohordinator, so please address him directly; he is on line two times per week.

for all the rest, i've still a week-time of ugly work (and illustrations, Woody i have not forgotten!) keeping me away from this project and still we have to finish Wuzzi before to go on with something new.
on this subject, i would like still to see the demo of the splash screen, Galahad :)

bippym
14 November 2005, 03:16
Lets do Repton :D Yay!