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Frankston
14 October 2001, 17:39
How can I get along with the sprite-problems I have in Leander with WinUae and WinFellow?:confused

Drake1009
14 October 2001, 21:02
I don't think that's quite possible unfortunately yet.

I have been able to get past the problem once in Winfellow where the sprites worked fine, then after about 1 minute's play it dropped the sprite collisions never to return them. Strange.

Ian
14 October 2001, 22:23
The sprite collision works fine in 0.8.17r2 (well it did in my 5 minute test earlier:)), on the display setting set Collision Level to Full

andreas
14 October 2001, 23:12
dumb question: is there actually any PURPOSE of this collision setting option? hardcoding it to "Full" would fulfil everyone's needs, wouldn't it?
:)

Ian
14 October 2001, 23:27
Good question:)

I think it slows down emulation, so hard coding it would have a drastic effect on some older computers. This might not be the "Official" reason, but it certainly slowed down my old 366 mhz crap box:)

So having it as an option is the best solution right now, but I always have it set to full anyway:)