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View Full Version : Mr Nutz - Hoppin Mad - is not Mr Nutz ?


Toaks
30 January 2005, 20:15
I got abit shocked today seeing the Snes Version of Mr Nutz , i have always belived it was a direct port from snes/MD to Amiga...

So i'm questioning the Hol entry as it says there its a conversion job.

Mr nutz on the Snes doesnt say anything about Hoppin Mad nor is the game simmilar at all except for the name Mr Nutz and that its a squirrel.

Mr Nutz is simply great on Amiga but the snes version was just another....plattform game.

Take a look guys and please dig out the real story why Mr Nutz Amiga seems so diffrent + much more entertaining.

CodyJarrett
30 January 2005, 21:09
Thanks for the info Toaks - I've checked out the SNES, Megadrive and Gameboy versions. They are all based on the same game and different from the Amiga version. I'll update the entry to reflect this.

The 'Conversion hardware' field lists any platforms that a game was released on, so it doesn't necessarily indicate that the Amiga version is based on them.

Here are the SNES, Megadrive and Gameboy versions.

oldpx
30 January 2005, 21:40
These in game shots look exactly like the GBA version.

Akira
30 January 2005, 23:20
Too bad I didn't check this before because I knew it ever since I played the game first time in the Amiga. I thought the SNES version was so much shit compared to the Amiga version! Mr. Nutz on the Amiga is more akin to Sonic than in the console versions, where the game is more similar to "Mickey's Magical Quest" or another of that type of slow paced platformer.

I wonder which one is the ORIGINAL one? The Amiga one has a more badass look, teh charactr is more badass, teh speed is faster, it's more "agressive" all round.

Toaks
31 January 2005, 00:00
good too see you guys agree.

i think its time to contact NEON (they made somw games on PS1 etc...) , it so feels like the Amiga version is the real thing....though why would it differ this much???

where is the badass later lavels in the snes and MD version?? ...no such thing... just plain boring on the consoles...

HAIL AMIGA!

Ironclaw
31 January 2005, 00:02
Amiga Freaking Forever!

CodyJarrett
31 January 2005, 00:03
A few months ago Peter Thierolf told me a bit about Mr. Nutz and Turrican 3:

Peter Thierolf joined Neon Studios (the developers of Mr. Nutz: Hoppin' Mad) while coding Turrican 3. The Amiga Mr. Nutz graphics engine was then used as the basis for Amiga Turrican 3. Thus, the Amiga source code is copyrighted to Neon Studios. (Source: Peter Thierolf)

IFW
31 January 2005, 06:13
Also there was a cartoon show on SkyOne with Mr.Nutz collecting stuff and the player telling where to go/or control the hero using a touchtone phone. (can't remember which method, or what was the show called)
Afair the game character had become so popular that it was decided to make a franchise of it.

Drake1009
31 January 2005, 07:48
I believe it was with the phone. I seem to recall having seen it on one of the sattelite channels we had back then.

As for the Amiga version. I always assumed that Mr Nutz was a character, the SNES game was a horrible game (like many games with characters and concept licensed from another place like movie licenses). The amiga game was Hopping Mad which seemed to indicate a completely different game but using the same character.

Toaks
04 February 2005, 17:37
seriously i think all versions of mrnutz Stinks except for the Amiga version, but then again i might be biased :-D

Drake1009
06 February 2005, 11:18
I preferred the amiga version too. The SNES version simply wasn't fun to play.

JudasEZT
02 April 2005, 13:17
One of the coders of the Amiga version is Dierk Olehrich aka Chaos/Sanity

Maybe there are mor Sanity ppl involved in Neon/Mr.Nutz

Toaks
08 April 2005, 13:30
judas:yes and they continued to make games for psone , TunnelB1 is one of them...

Rebel-CD32
29 April 2005, 17:26
I'll admit when a console version is better than an Amiga version, but Mr Nutz Hopping Mad is a thousand times better than the crappy console version of Mr Nutz. Sure, it's a different game, but it's still crap compared to the Amiga's version. It's a real shame they didn't port Hopping Mad to the GBA instead of the SNES version, because I'd buy it.

wanderer
29 April 2005, 18:45
I think Chris Huelsbeck did the music for the Amiga version. Is the Snes music up to the same quality level?

CodyJarrett
29 April 2005, 19:15
Rudi Stember did the music and sound for Amiga Mr. Nutz: http://hol.abime.net/2527

wanderer
29 April 2005, 19:45
Rudi Stember did the music and sound for Amiga Mr. Nutz: http://hol.abime.net/2527 Yes, I checked that before posting but is it 100% ? I'm pretty sure it was Huelsbeck. Not sure why though, can't remember and have to dig way back into my memories. As far as I can remember there weren't any credits in the game. But again, I could be wrong. :bash

CodyJarrett
29 April 2005, 19:48
There are credits but you have to complete the game to see them. They say:

MUSIC + FX
RUDOLF STEMBER

wanderer
29 April 2005, 19:55
Yes, I checked that before posting but is it 100% ? I'm pretty sure it was Huelsbeck. Not sure why though, can't remember and have to dig way back into my memories. As far as I can remember there weren't any credits in the game. But again, I could be wrong. :bashWhat an idiot, just checked http://www.huelsbeck.com/work.html and there's no sign of Mr. Nutz. Still, the music sounded like Huelsbeck... Maybe an Alan Smithee case?? :banghead

CodyJarrett
29 April 2005, 19:56
And here's a screenshot of the credits:

wanderer
29 April 2005, 20:15
I think I read about Huelsbeck doing the music on succesful italian magazine TGM (The.Games.Machine) but too many years passed and I can't search back. I threw them all away. Except issue no. 100 and a brillian Lionheart cover page issue. For some unknown reason I just can't get rid of the Huelsbeck case. I do believe you though, no need for the screenshot !

icewizard2k5
30 April 2005, 11:00
imo the only major difference is that the md/snes versions of the game are lacking the "adventure" which really ruins the game. i found the platformer sections to be similar but its the adventure/walky/talky/getting hitpoints in chests part of the amiga game that made it special. i hated the action stages and wanted to get out of them asap

andreas
01 June 2005, 13:49
One of the coders of the Amiga version is Dierk Olehrich aka Chaos/Sanity
Many thanks for the hint. Handle has now been added. :)

PARALAX
18 April 2013, 22:56
One of the coders of the Amiga version is Dierk Olehrich aka Chaos/Sanity

Maybe there are mor Sanity ppl involved in Neon/Mr.Nutz

That explains why this scene from "World of Commodore" looks almost exactly like the warp level sequence in the game. They're using the very same textures. ;)

http://youtu.be/Byajsm8ZGNY?t=3m27s
http://www.youtube.com/watch?v=yYM9aFnpwjM

s2325
18 April 2013, 23:03
Mr. Nutz 2 Hoppin' Mad - MegaDrive [Unreleased/Prototype] http://www.youtube.com/watch?v=zUxzBeLACWc

lilalurl
18 April 2013, 23:39
Mr. Nutz 2 Hoppin' Mad - MegaDrive [Unreleased/Prototype] http://www.youtube.com/watch?v=zUxzBeLACWc


For those who want to try and would have missed the below thread:
http://eab.abime.net/showthread.php?p=812221#post812221

http://www.sendspace.com/file/jw286m