View Full Version : Menace Amiga Format pages please
redblade
20 July 2004, 11:24
Hi.
If any one here has issues 8-13 of Menace (I think those are the issues) then can some one please scan the issues about assembler programming with the Menace source please.
Cheers. -Red
Methanoid
20 July 2004, 12:39
Better yet, lets have the whole caboodle, scans, source etc in the Zone. I'd love to have that game re-made for something like Pocket PC ....
redblade
21 July 2004, 03:33
I have the source code of the disks, which I can upload them in .lzx form. It's on my Amiga HD atm and am trying to track down a screen. Also am trying to AGA fix it, ie _LVOLoadView, _LVOWaitTOF. I should have a screen this weekend, unless some one outbids me. grrh.
although for some strange reason they have
$32 instead of $22, I forgot what it is called, either gb_ActiView, or hmm forgot the name of the other one gb_copinit ?!?!?
But I am having trouble with the Bullfrog Source, but that will be in another thread =].
Jherek Carnelia
24 July 2004, 09:52
I have found some photocopies of the original articles, the quality isn't brilliant, but the majority of the text is clear. If you are still interested I will scan them in and up them.
redblade
25 July 2004, 01:36
Yes please, photocopies will do for now =]
Jherek Carnelia
25 July 2004, 09:42
In the zone. :)
I think I got the real mags, will take a look at it soon
God how I remember this series. This is what first got me into assembler on the Amiga, how great it was for him to show off his source/techniques for what isn't that bad a game.
If you compare it to the final-product that the Bullfrog tutorial produced (that was a nasty piece of shit) you can appreciate just how useful this was to the aspiring codemonkey.
Thanks for uploading the scans to remind me :)
Methanoid
27 July 2004, 08:46
Remind me please someone if AF included the graphics so U could assemble the whole game? Might be useful to port Menace to other formats!
They did, but it's level 1 only I think. But it wouldn't be hard to rip the rest of the graphics from full game.
But I don't think this was in the spirit of the article, a good programmer like this releasing his code wasn't doing it for Menace clones/ports.
But I suppose with time it doesn't reall matter now?
redblade
27 July 2004, 12:33
I quite like the structure of the bullfrog tutorial, because all I had to do was change main.s to get it running nicely under AGA, and then I could copy it to all the other months.
I did find the Menace code nice as it had a nice horizontal scrolling, It actually tried to allocate chip ram as well which I found nice. Would be nice to change the gfx to the Contra ones =].
But damn it had trouble using convert on the bullfrog tutorial to incorporate some test sprites into the game.
nemazoty
02 August 2004, 15:55
In the zone. :)
I was on holiday. Can somebody upload it again to the zone please?
And the sources from Redblade too!
Thanks in advance,
enzo
redblade
03 August 2004, 02:20
Er I havn't uploaded my sources yet, they are still sitting on my AmigaHD and I don't have a monitor, I could use a TV screen, but I'd prefer to wait till I get a real screen.
All I did was change the menace code so that you didn't have to use Killaga before running it.
You'll be able to do that to if you get HowToCode.
just change one of the coper equates from $32 to $22.
Pyromania
08 August 2004, 22:11
I still need this, I missed it the first time it was posted.
bippym
09 August 2004, 04:17
Pyro, check my FTP m8
terrence
19 August 2004, 20:14
Hi all, I'm currently remaking Menace for the old Atari. Can anyone post the files into the zone again. I've been looking for the Amiga sources for a while. I'm sure I've got the original cover floppies somewhere but I'll probably never find them. If anyone has the pages scanned also that would be great. ;) Thanks in advance.
QUOTE>>bippym >> check my FTP m8
Would you mind letting me know your FTP details? It would be a great help for me to get any files related to Menace.
bippym
19 August 2004, 20:32
bipsftp.myftp.org
port: 21
pass: REQ
username: REQ
terrence
20 August 2004, 20:47
Thanks for that. The articles are great, I remember them going out. Some very useful stuff there. ... :great
It would be helpful to use the graphic tiles which will be nicely arranged in the included files. Before I got this source, short of me filicking through a memory dump of the executable, I have now looked at the graphic files included with the source, it appears to be either RAW formatted or an IFF with the header removed? I've not looked at the files on my Amiga yet but on the PC, it appears to be in a format that I can't read? Does anyone know a quick way to convert the graphic files to a standard format? or what format the files are in.
The article does of course mention good old defacto DPaint being used as always but also that they used a small in-house conversion program. If it is indeed basically RAW data with no header I guess I will have to read this on the Amiga or Amiga emulator for ease of recognising.
Oh well, it's been a while... any help appreciated.
Codetapper
21 August 2004, 01:06
I've written a quick program to convert the foreground graphics - and here they are as an IFF file. There are 2 versions included, one is 256x256 pixels wide and the other is the more normal 320x256. Tile numbers start and 0 and go from left to right then down.
terrence
21 August 2004, 11:48
CodeTapper > I've written a quick program to convert the foreground graphics - and here they are as an IFF file
That's great. Thanks. Out of interest, were they actually RAW data? What does your conversion prog do?
Codetapper
21 August 2004, 13:08
That's great. Thanks. Out of interest, were they actually RAW data? What does your conversion prog do?
They are stored in a custom RAW format. The graphics are 8 colours so 3 bitplanes, and each block is stored as 16 words for bitplane 1, then 16 words for bitplane 2 and 16 words for bitplane 3. Then it has the 3 bitplanes for tile number 1.
My program goes through and copies the data into a standard RAW format which is easily turned back into IFF with IFFMaster. It's about 25 lines of assembler code.
JMKurtz
28 January 2005, 15:58
Could someone post these articals and graphics files again?
Thanks,
Jeff
lpopman
03 February 2005, 02:44
Check Bippym's FTP, details are in a post above ;)
Hey Guys,
I'm looking for the Menace tutorial and source files. I've tried the following ftp details but can't connect, its has been a while since the post.
bipsftp.myftp.org
port: 21
pass: REQ
username: REQ
Is there another source for these?
Thanks,
Stoo
bippym
23 April 2006, 01:43
Hey my FTP there.. IT's offline atm..
It's on my hom,epage tho :D
http://homepage.ntlworld.com/bippym/reqs/Programming/
Help yourself :D
Thankyou sir, you are a legend!:great
Can we also get part 2 - the rar file requires it for the 3rd installment of the article?
Thanks again.
bippym
24 April 2006, 07:14
Whoops.. sorry...
the rest is there now..... :)
bippym
02 July 2006, 18:13
Does someone actually have these magaiznes?
It would be nice to have them scanned properly so they are readable and in colour.. thanks
Steve
27 November 2006, 14:47
Does someone actually have these magaiznes?
It would be nice to have them scanned properly so they are readable and in colour.. thanks
Hey bip! I have all the Menace tutorial magazines (actually I have most AF magazines including a mint issue 1 :D). Unfortunately I don't have a scanner yet. I'll be purchasing one sometime next year so I'll get all the articles scanned then...in super high resolution! :)
Hey there!
I recently downloaded the ADFs to accompany this tutorial but can't seem to find the tutorial pages on the links above, could anybody please upload them or re-send them to louk.ttr@gmail.com
I would love to give this a go
Thank you :)
Louk
bippym
28 March 2007, 19:29
http://amr.abime.net/amr_search.php?mag_id=4
Thank you mate, you can tell I am new to this site hahah
Louk
vBulletin® v3.7.0, Copyright ©2000-2013, Jelsoft Enterprises Ltd.