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  1. Arexx script (txt => hex)
  2. I have upped some source code.
  3. How rare are these books
  4. BB2 development
  5. Programmer's Corner
  6. C Compiler recomendations?
  7. Started 68K-Assembly....
  8. Developer CD v2.1 - networking files missing?
  9. Excellent new Amiga coding site
  10. I need help in C programming please!!
  11. Amiga C Tutorial (ACM)
  12. SCSI bridging between Intuition and POSIX compliant OSes
  13. Rolling Thunder source
  14. a C++ problem
  15. BetterString dev kit
  16. Next-gen Amiga development
  17. Amiga craking tutorials
  18. Oldschool Introcoding
  19. boxomatic.c
  20. PureBasic...
  21. Plasmas
  22. Action Replay III Tutorial
  23. StormC4/GCC
  24. Dev Kit
  25. WB Launch probs
  26. rippermaster.library awaits release
  27. Devpac Linking Problems
  28. Eye Of Beholder hacks collecting ideas
  29. Looking for mativated people to write in a Amiga Dev website
  30. Flight Sim Toolkit
  31. Making a shared library from a gcc .a library
  32. Compiling unix lib for PPC WOS
  33. Amiga Coding: where to begin?
  34. GCC warpos linking error?
  35. eXternal Format Rippers master v 2.1 released
  36. A very long, LONG shot...
  37. How to launch other exe in Blitz mode
  38. BLITZ - Createdisplay in AMIGA mode
  39. Recover memory
  40. Advantages of c?
  41. Blitz Basic - Gosub - Stack Overflow
  42. Blitz Basic StopCD32
  43. ABasic?
  44. CLI Command... ENDCLI
  45. RAD Volume
  46. How to write a Delay in Assembler
  47. whats happening coding related at amiga inc / hyperion (link)
  48. BlitzBasic (PC)
  49. StormC V4
  50. Arexx
  51. The best AMIGA assembler/c-comp. ?
  52. Clash of the Tight-Uns: Blitz Basic Vs C
  53. Cybiko 8SVX player in C
  54. Compiling BlizKick
  55. Decpac Includes 3.1 wanted
  56. PhxAss 4.42
  57. Who can program an xDMS clone with logging ability?
  58. system-configuration to save memory
  59. seka
  60. New Java code for you peeps to try out...
  61. Which C?
  62. Good gfx tutorial?
  63. Looking for some routine code
  64. Looking for good 8svx sounds for game
  65. Shadow of the beast
  66. making a basic interpreter
  67. AmigaDOS hunks documentation & HUNK_OVERLAY
  68. Help with slowing down a game
  69. CU Amiga C Programming Tutorial
  70. Coding a Trainer
  71. Best dev tool
  72. Who are we all?
  73. [How to] aga fixe...
  74. whdload dev
  75. Menace Amiga Format pages please
  76. AF Bullfrog assembler series
  77. Training
  78. Mame GFX to Amiga
  79. AROS, Morphos and AmiagOS 4
  80. Assembler files in the zone
  81. description of techs searched...
  82. Program Rescue and History Project
  83. Looking for a 68k amiga coder
  84. Copper source wanted.
  85. Coders Heaven (PC Development)
  86. Custom Kickstart ROMs
  87. How can i buid an ibrowse toolbar?
  88. Programmers question
  89. AmigaDOS scripts
  90. Port an old PC adventure to Amiga?
  91. ADF Bootblock installer
  92. WinUAE blitter <-> bitplane DMA timing accuracy?
  93. Old crunchers for A500/WB1.3?
  94. dos/exec/intuition asm tutorials for Kickstart 1.3
  95. Taking over the system...
  96. The new Scoopex Cruncher for the Amiga!
  97. Optimized Protracker playroutine?
  98. How to stop sample playback ?
  99. Loading AmigaDOS tracks without the system?
  100. Amiga/PC artist looking for work
  101. SendKeys to WinUAE
  102. Adding mouse waits into existing code
  103. A nice quick small random numbers routine?
  104. Bootable cd32 disc
  105. Idea for a new forum section?
  106. The Last Seal (game development)
  107. Developer CD 2.1
  108. Made a new (!) Scoopex demo called 'Blitter Sweet'
  109. File input with Blitz
  110. Reading the 9th bit of VPOSR
  111. Blitz CD?
  112. Addressing modes
  113. Compiling Alien Breed 3D II
  114. Using PC as the diskdrive.
  115. understanding the COLORXX regs...
  116. Yes! time for some retro-development.
  117. ILBM files - different versions?
  118. geek gadgets 2 CDRom
  119. Moviesetter (Gold Disk) file format
  120. Assembler: Linking binaries with blink
  121. Hardware port programming. CLK on parallel.
  122. Sanity Operating System
  123. Amiga Disassembler for Windows?
  124. ADCD2.1 CDRom
  125. Ah the power of the MonAm debugger.
  126. Kickstart 1.3 and GCC or VBCC?
  127. A question for the hardcore hackers out there
  128. happy auction
  129. Blitter Question.
  130. SAS C/C++ 6.58 manual?
  131. [Kajko & Kokosz] sources freed!!!
  132. Asm-One debugger problems
  133. Hacking attempt
  134. Evaluate a location on floppy disk by offset? (t/h/s)
  135. hex2ascii in asm
  136. Amiga Format Issue 12, Paul Overaa
  137. Schematic Program
  138. SAS/C varargs
  139. LSD docs C tutorials.
  140. Bizarre coding tricks
  141. Basic Vector Code wanted
  142. info on scrolling games' backgrounds
  143. Levelskipper
  144. Nibble copy
  145. ptahiplay ?
  146. GCR Format on Amiga
  147. Amiga File-System
  148. Amiga Game Factory open subscription
  149. Plasma examples anyone?
  150. Sorry bout this noob question
  151. Arcadefruit machine + adventure point&click engine
  152. Equivalent libraries from standard c to amiga c
  153. Reassembling - FRONTIER
  154. sources of the blitz manual 2.1
  155. I dream of Bloodwych Code (literally)
  156. plz compile this C-source on Amiga
  157. Cracking Tutorial: Carrier Command
  158. Asm Hdf
  159. Noob Questions
  160. AmiDevCpp and Floats
  161. Hunks
  162. Chunky to planar on a500
  163. Force mode
  164. Developer environment (common task ;)
  165. AMOS - are there any survivors?
  166. 'Accession-cooldemo' - How is the tunnel made??
  167. $48e70000 instruction
  168. Lots of ASM code
  169. Old style copylocks
  170. General asm question
  171. Amiga programming
  172. execbase=4
  173. c programming help needed!
  174. Tracker/Playroutine to play tubular.mod
  175. Linking VBL interrups under the system
  176. Hardware symbols includes like cia.i
  177. A little test for you hackers...
  178. Blitter MFM decoding
  179. Graphic User Interface Form developpement
  180. IDE programming OS3
  181. Bootblock checksum
  182. Font compression (asm)
  183. Beginning Amiga programming in C++
  184. Rolling Thunder: The Complete Source Code!
  185. romboot.library
  186. Need a little disassembly/binary edit help
  187. XCopy2 No virus Bootblock.
  188. Random Amiga programming trivia
  189. My old sound effects players source
  190. assembler for linux
  191. How did you learn to program
  192. aga coding newbe questions.
  193. Vertical Insanity Razor1911
  194. Request: System close/restore
  195. suggestions for a ripper?
  196. problem with txt routine.
  197. Vertical wobbly rasters intro source in the zone
  198. mfm/custom regs/track loader
  199. Parasite - Demo2 source
  200. Hex to Decimal
  201. CD32 programming
  202. re-assembler - new on aminet
  203. bitplane modulos
  204. icon .info dissassembly
  205. Sampled sound player?
  206. module ripper alpha testers needed
  207. execbase os2,3+
  208. Help coding
  209. xdms 1.3.2
  210. Why is it missing ?
  211. latest GCC compiler 68k
  212. Documentation needed Graphics.libary (about AGA Sprite/pointer)
  213. MOUSE(0) and AmigaBASIC ...
  214. Resourcer supporting OVERLAY hunk????
  215. All asm instructions in one .s
  216. IFF/ILBM structures ....
  217. Amiga OS on embedded linux device?
  218. Looking Barfly asm
  219. _LVOOpenScreen() Bitmap
  220. downloadable version of "Amiga Disk Drives Inside & Out"?
  221. CIA test
  222. WinUAE
  223. SAS/C included makefiles ?
  224. Amiga 3D game programming
  225. Turn Slowmem Off at Boot?
  226. Discretizing / Normalizing Values in C/C++
  227. Chessboard effect
  228. Amiga web browsers and transparent PNGs
  229. Scoopex XMasDemo released!
  230. Palette Arranging Tool?
  231. Devpac manual anyone?
  232. state of the art/9 fingers routine
  233. (Offtopic?) Dos device driver modifcation query
  234. Online HTML vers of A.Mail Vol2, Dev- , HW-, Libs-Manuals and Incl.&Autodocs 2.0/3.5
  235. assemble error
  236. A little proggie...
  237. Decent debugger?
  238. xfd...
  239. How do I use AR3 from WinUAE
  240. Amiga C Club status
  241. Shearing at line 200?
  242. Searching after programming docs / manuals for the amiga
  243. Can't get SAS C 6.5 to work properly
  244. Amiga Format Tutorials
  245. CU Amiga - Midi Interface
  246. Embed data in Blitz2 programs
  247. trash'm-one
  248. Tilemap + Scrolling routines source code
  249. AGA programming with C examples/tutorials?
  250. Missing Magazine Tutorials - Request