PDA

View Full Version : Coders. Blitz Basic


  1. Blitz Basic Questions
  2. Show free chip ram in Blitz2?
  3. blitz and booting your game
  4. Overflow: Pipemania Clone
  5. Source Code for finished games/demos in Blitz?
  6. Blitz Basic Screen setup
  7. Blitz MOD compare proggy not working
  8. Blitz: Which mode to use
  9. return newtype item no. in Blitz
  10. How to do AGA copperbars in Blitz using display library
  11. Saving/Converting Images with Blitz
  12. Blitz2 keyboard issues
  13. Blitz basic 2 Help
  14. AmiBlitz 3
  15. Blitz basic 2 Transparency
  16. cpublit lib for blitz basic from pink/abyss
  17. [BlitzBasic] blit outside bitmap error
  18. [BlitzBasic] another blitz problem
  19. Blitz Basic and advanced graphics
  20. Blitz Basic version choice ?
  21. [blitzbasic] contextual help ?
  22. Blitz Basic 2 med channel masking
  23. Using SSCAN2 & SH10 register to repeat sprites horizontally in Blitz2
  24. BLITZ BASIC 2 "floor,ceiling and modulo% equivalent"
  25. Tilemap Designer for Blitz Basic
  26. Installing Amiblitz3 Help!
  27. BLITZ BASIC 2 mailing list help
  28. Blitz Basic 2 and Protracker mods
  29. Blitz2: Pointer to array
  30. [blitz2] displayadjust and 352 screen
  31. [blitz basic] How much amiga-blitz friendly is this?
  32. blitz2 - Loading animation brush?
  33. Blitz2: Copy newtypes?
  34. Blitz2: Compile & run from command line?
  35. Blitz Shapes Limit
  36. Somebody teach me to code in Blitz Basic, please!!!
  37. Using addr
  38. Waiting for the blitter...
  39. Blitz Basic / AmiBlitz on AmigaCoding.com
  40. Blitz object structures
  41. Anyone Need OS 1.x Support?
  42. File Access From Within Blitz Basic 2
  43. Mini-Tutorial: Loading Levels From Disk
  44. Fastest way to blit things on screen
  45. Sprite collision help
  46. Help with Dual Playfield
  47. Helpful commodity
  48. Games and examples with source available
  49. Switch..case in Blitz Basic
  50. Shapes creator for PC ?
  51. How bitmaps are implented - making a scrolling game
  52. Bitmap... "shaking" when blitting shapes on it - Also problems with Display Library
  53. BUMs
  54. Tile maps and dual playfield mode
  55. compiled demo don't work on winuae a500 smartstart
  56. SetPeriod Sound Issues
  57. change the color 0 in realtime with the copper
  58. New tool: ShapesInfo.rexx
  59. Copperbar transparency
  60. Blitz Basic (1)
  61. Simple corkscrew scroller in Blitz2
  62. Get Shapes
  63. equivalent of block but with x not power of 2
  64. SuperTed 2.6
  65. Dual Playfield Palette Assignments
  66. Blitz Basic 2 source code
  67. Sprite Channel Question
  68. Problems installing Ultimate Blitz CD
  69. Share NewType to Statement/Function
  70. Best way to detect the end of a frame?
  71. DecodeModule
  72. OCS specific issues?
  73. Preserving chip ram when loading lots of graphics
  74. DisplayAdjust command
  75. Questions re: Efficient blitting
  76. Stardust Tunnel with Blitz
  77. Streets of Rage 2 with Blitz
  78. SuperTED 3.0 sources
  79. Using BlitzFonts
  80. Blitz Seed Random Number Generator
  81. AmiBlitz3 on AmigaOne X1000
  82. Modularity
  83. How does one create Blitz Basic compatible anim files?
  84. CDXL library for Blitz?
  85. Annihilation (2016) - Development
  86. Interlaced display in BLITZ mode.
  87. Amiblitz 2 "invisible commands"
  88. The proper way of disabling a sprite? (Using DisplayLibrary)
  89. Street Fighter 2 GFX Test
  90. Amiblitz2 OS calls
  91. Blitting one bitplane
  92. Doing a Sound Priority routine
  93. Ted 2.1 ?
  94. Playing module makes shapes to flicker
  95. SetCol/DoColl-How to test collisions with different sprites against different colors?
  96. Sprite priority on display.
  97. QBlit questions
  98. Allocate/deallocate memory?
  99. Scroll or Blockscroll with transparency?
  100. Call vs JSR
  101. Updating copper list every frame
  102. Library not available in direct mode
  103. DecodeILBM working only from editor?
  104. 32 color shmup demo
  105. bitmap attributes
  106. Bitmap font library?
  107. Kickstart 1.3 ROM
  108. SwosEditor - Amiga update & PC version
  109. Game not running on 1.3 kickstart
  110. Detect CD32 pad connected in Blitz?
  111. BB2 User Defined Language for Notepad++
  112. Screen Command
  113. Variables?
  114. Blitz Basic 2 basics
  115. Playing CD audio tracks on CD32
  116. CD32 NVRam read/write example