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  1. Undocumented Amiga hardware stuff
  2. 68000 code optimisations
  3. Best practices for direct hardware programming ?
  4. Optimising ILBM decode
  5. Optimizing question: instruction order
  6. NTSC variable-length scanlines
  7. Read this before you post!
  8. Move it Move it... (68000)
  9. Subpixel-corrected lines and polygons on Amiga
  10. Suggestion for ASM Usage running example
  11. CPU execution on odd cycles if no Audio/Disk/Sprite DMA
  12. Using two voices for 56K sample/second audio output rate -- OCS -- No CPU or Copper
  13. Drawing circles
  14. My super simple cross development tool chain - build and run in 15 seconds
  15. Modifying blitter registers while it's running
  16. question on resourcing relative addressing
  17. Linedraw blitter vs. CPU on 68000
  18. Blitter using the copper...
  19. Is it possible to combine 2 different sized images with the blitter?
  20. Wanting to start learning to code amiga in asm
  21. Anyone have any luck with using CPU for manual mode sprites?
  22. AsmOne: Undefined symbol
  23. Best debugger for KS3.1?
  24. 68060 change/use register stalls
  25. B channel DMA enabled during line mode?
  26. Clearing the X-bit
  27. AsmPro
  28. Bit twiddling hacks.
  29. Debugging my dodgy asm!
  30. Sine scroller - dycp
  31. Remote Debugger
  32. BPLxMOD for interleaved bitmaps
  33. MOD-player with external sound effects
  34. Compile issues using PhxAss
  35. GCC Assembler return value question...
  36. One "hole" in each scan line to turn off blitter nasty?
  37. dos.library Open() hangs
  38. Simple way to display a pic with Asmpro ?
  39. execute function from dos.library
  40. Sending Break Signal
  41. Menace tutorial AGA fix
  42. Compiling Protracker woes
  43. vasm fsincos
  44. Looking for ArtOfNoise Playroutine (68k assembler)
  45. ATT: potential lamer question @ "program relocation"
  46. Lack of blitter waits on A500
  47. Calculating percentages in assembly aka bpm and period
  48. Kickstart ROM's chipram test
  49. Datastructures in ASM
  50. [WinUAE/A500] CIA A - Timer A INT2 problem
  51. Reusing sprites on a line with VHPOSW
  52. Noobie Help (conditional branching)
  53. Copper cycles
  54. DMA-free audio
  55. Copper blitwait safety
  56. Finding available floppy drive units
  57. Some questions from a newbier
  58. AOS scratch register question.
  59. Differences between the original A2000 and later B2000
  60. WAITBLIT macro
  61. Assembler APP.PATH
  62. "Interesting" way to detect 68020+ with enabled instruction cache
  63. Disk controller coding: where is my disk?
  64. Assembler that generates all M68k opcodes
  65. 68k SoftCore development for DosBox AGA
  66. 68000 & 68020 comparaison ? (for GhostsNGhosts temporary freeze)
  67. How does a 50 Hertz image get displayed?
  68. Clean exit of code
  69. First tutorial on ASM- and HW-coding
  70. 2nd tutorial on ASM- and HW-coding
  71. Notepad++
  72. Code issues
  73. Copperlist optimizations for my tutorial #4
  74. Direct serial port read/write
  75. My First Copperbar(s)
  76. 3rd tutorial on ASM- and HW-coding
  77. noob question regarding bootblocks
  78. Simple sample player (no DMA)
  79. 4th tutorial on ASM- and HW-coding
  80. Quake 2 optimised 060 assembler
  81. vasm and word alignment
  82. Blitter fill timing
  83. 5th tutorial, Horizontal scroller
  84. Looking for Ultimate Soundtracker ASM source code
  85. Clipping line for blitter fill
  86. Argasm / Devpac Includes problem.
  87. Please help me!! Blitter pain!