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#1 |
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Moderator
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some times ago some of ya shouted out for a gamemap ripper for our beloved amiga games...
well look at the pic...its just a matter of time when it will be out for public release but i didnīt like to spread the program yet... at moment itīs really buggy and didnīt support many games... as you can see the tile selection doesnīt work good enough but should be fixed easy... you just need an uncompressed savestate and the tiles of the game. this pic was created in less than 2 min... the usage is related to the gfxrip tool from tomcat...so enjoy of another great tool next time... and donīt forget to send the gamemaps to the HOL team... http://xto.funpic.de/yojoegamemap.gif |
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#2 |
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Junior Member
Join Date: Sep 2001
Location: No(R)Way
Age: 31
Posts: 2,202
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#3 |
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Global Moderator
Join Date: Mar 2001
Location: UK
Age: 35
Posts: 5,451
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Looks great x_to - it would save a great deal of time.
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#4 |
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Posts: n/a
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excellent news!
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#5 |
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Moderator
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gamemaps of yo! joe! are nearly all created with the tool...
![]() upload to hol will follow...
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#6 |
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Moderator
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turrican 2 added....
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#7 |
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Registered User
Join Date: May 2001
Location: #
Posts: 12,593
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This is really excellent stuff man!
Can you create them with parallax and all? |
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#8 |
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Emulator Lord
Join Date: Feb 2005
Location: Sweden
Posts: 134
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That looks really cool!!!
__________________
Nobody is perfect. I'm Nobody... |
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#9 |
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Moderator
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@akira...
maybe sometimes...but parallax and copperlists are pure assembler code that canīt be included easy... even yo!Joe! makes enough trouble because tile selection depends on where the figure is ingame located... after the map the mask "image" is stored in memory...i saw this with the tool... ![]() @all i donīt know if you really need such tool...have a look at the feedback... @cody could you update the HOL because iīve uploaded the first 2 levels of Yo!Joe! so that all other can have a look what is possible with the tool...
Last edited by Joe Maroni; 19 May 2005 at 21:59. |
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#10 |
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Global Moderator
Join Date: Mar 2001
Location: UK
Age: 35
Posts: 5,451
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Excellent x_to - I've uploaded them: http://hol.abime.net/1647/gamemap
I've also added some great Cybernoid maps by happichapi: http://hol.abime.net/3163/gamemap |
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#11 |
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Global Caturator
Join Date: Aug 2004
Location: Porando
Posts: 5,844
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Awesome! Incredible! Great! Thanks a zillion [x_to] ![]() More Yo!Joe! maps please
__________________
"I used to be an Amiga user, then I took an arrow in the knee." |
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#12 |
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Registered User
Join Date: Aug 2003
Location: Nth^Dimension
Posts: 188
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excellent tool! ! very handy
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#13 |
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Moderator
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Level 3 and 4 done...
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#14 |
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Junior Member
Join Date: Sep 2001
Location: No(R)Way
Age: 31
Posts: 2,202
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Very cool with these game maps! Makes HOL even more complete
![]() Keep em coming! |
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#15 |
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Global Moderator
Join Date: Mar 2001
Location: UK
Age: 35
Posts: 5,451
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Thanks x_to - the maps give a new perspective to these games.
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#16 |
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Moderator
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and they could be very very helpful if you get lost in the game...
![]() edit: i saw that the 4th level has a bright transparency color...this looks really poor ...can anbody change it into black...
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#17 |
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Moderator
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before you get bored of waiting you can find the tool the zone...
following keys are supported at moment.. p - save visible area as picture (a file called "screenshot.bmp" will be created in the folder where the program is located) right arrow - increase level width left arrow - decrease level width right arrow (NumBlock 6) - scroll in levelmap to right side left arrow (NumBlock 4) - scroll in levelmap to left side ESC - exit the whole shit... all files must be in one folder...!!! you canīt do too much with it because requesters have to be added and many other thing... even some info windows will be added where you can read something about the level...but i need more time... but with this example you can have a look how it works... have fun...
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#18 |
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Global Moderator
Join Date: Mar 2001
Location: UK
Age: 35
Posts: 5,451
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Thanks for the demo x_to.
Looks like I'll need to learn how to use the sprite ripper first before moving on to the mapper
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#19 |
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Moderator
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@cody
thanks...perhaps you should request in the sprite forum for new maptiles.. EDIT: vertical scrolling added + save function improved: everytime you press P the filename will be added with a number...to provide overwriting existing files.. can be found in the zone... |
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#20 |
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Registered User
Join Date: Oct 2002
Location: France
Posts: 20
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Hello,
x_to, when I use your tool, I have an error message box "Invalid stream Handle" and then the program quits when I click the OK button. Is there anything particular to do to make it work ? |
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